Friday, 26 September 2014

Interviews Mindmap

This is a list of possible people that we could interview during our exploration of our investigation.


Psychologist- Tom Krawec

Q- Do you feel video games influence anti-social behaviour?

Professional Gamer: ?

Q- Do you feel video games have effected your behaviour?

Pastrol Manager: ?

Q- In your experience o you feel video games influence violent beheaviour?

Worker at video game store (CEX, GAME): ?

Q- How often do underage kids try to buy games over their age ?
Q- What is your ID policy

Parents: ?

Q- Do you feel video games have affected your child's behaviour at any point?

Policeman: ?

Q- Do you think violent video games influence anti social behaviour?


At the moment we are uncertain of the names of the people we will be interviewing, however at some point we will update . We may also add more questions to particular people we are interviewing.


Existing Product Information

There was multiple videos on youtube about the question; "do video games cause violence in children?" Most were from high-profile youtubers instead of the television companies. Many of these youtubers posted videos of violent games.

PBS News hour documentary contained interviews with: game review editor, public health experts, teenage students, the founder of common sense media and journalists.

From the documentaries we heard multiple opinions for both sides of the argument.

Despite children learning the most at a young age, they will not understand the violence till a much later age.
The affect on children is household dependent rather than the game, meaning parental control will play a part in it.
Both the designers and consumers share responsibility. Designers because they know the game that they are producing is bound to have some sort of impact.

Video games aren't the definitive reason for the violence- all results are correlational, which doesn't show the cause.
Believed that it isn't the violence within the game that causes the real world violence, it is the competition against the computer and real people online that causes it.

Report from the US Secret Service and Department of Education concluded more than half of attackers demonstrated interest in violent media. However the report cautioned no particular behaviour, including having an interest in violent media, could be used to produce a "profile" of a likely shooter. Gun crime and youth crime- both down in the past 20 years, despite an increase in violent video games.

A study in 2013 showed that violent games such as Mortal Kombat, Halo and Grand theft auto did not cause high risk teens to become aggressive bullies or delinquents. (High risk= person has symptoms of depression or attention deficit disorder)
Researchers found that video games had a camping effect on teens with symptoms of attention deficit disorder. More unusual if a shooter did not play a violent video game, given that the majority of youth and young men play such games occasionally.
(http://psychcentral.com/news/2013/08/27/in-new-study-video-games-not-tied-to-violence-in-high-risk-youth/58934.html)

Playing violent video games can make some adolescents more hostile, particularly who are less agreeable, less conscientious and easily angered. But for others, it may offer opportunities to learn new skills and improve social networking. Video games in mental health care settings
may help young patients become more cooperative and enthusiastic about psychotherapy.

“These results suggest that it is the simultaneous combination of these personality traits which yield a more powerful predictor of violent video games,” said Markey. “Those who are negatively affected have pre-existing dispositions, which make them susceptible to such violent media.”

“Violent video games are like peanut butter,” said Ferguson. “They are harmless for the vast majority of kids but are harmful to a small minority with pre-existing personality or mental health problems.
(http://www.apa.org/news/press/releases/2010/06/violent-video-games.aspx)

research of violent crimes caused by games

Justin Williams killed his neighbour when he’s neighbour came round to his house and told Justin to ‘calm down its just a game’. Justin replied that it his life and he grabbed his neighbour and punched him then stabbed the neighbour in the chest (geek ti.me)

A child killed his 9 month year old sister when hes sister started crying while the child played call of duty. While being distracted by his sisters crying he died on the game so he picked up the sister and shook her until she died. (geek ti.me)

Two brothers admitted in court that they where copying the mini game in GTA where the player has to shoot as many people as possible who are driving on the motorway. However in court the two brothers said that did not mean to hurt anyone. (geek ti.me)

Same week that GTA V was released the was a shooting of several people in America.

Parents should get the blame for the children playing these over aged games because they are the ones who buy them the game and also consistently allow them t play the game even though they know what is in the game.(youtube video)


People claim that the is a thing such as game addiction and the was tests taken at the American psychiatric association to see if can cause a mental illness however they did not have enough sufficient evidence to be able to say that it can cause mental illnesses.  (wikipedia)


some people think that playing games is a good thing and they think that games are good way of releasing stress and anger. however all test which have been over 130,000 participants worldwide completely contradicts this and hows that they increase negative emotions and feeling and thoughts. (http://ithp.org/articles/violentvideogames.html)

people use the excuse that they are not harmful by saying ' i play violent games but i havn't killed anyone'(http://ithp.org/articles/violentvideogames.html)

things cuased by gaming are, carpel tunnel syndrome, migraines, sleep disturbances, eating irregularities and of course poor personal hygiene. (http://www.video-game-addiction.org/physical-consequences.html)

experiments show that violent video games effect a person more then violent tv shows or movies which have been proven to increase violence within someone. (http://www.apa.org/news/press/releases/2000/04/video-games.aspx)

The first study involved 227 college students who completed a measure of trait aggressiveness and reported their actual aggressive behaviors (delinquency) in the recent past. They also reported their video game playing habits. "We found that students who reported playing more violent video games in junior and high school engaged in more aggressive behavior," said lead author Anderson, of Iowa State University. "We also found that amount of time spent playing video games in the past was associated with lower academic grades in college."

the second study , 210 people either played a violent game and a non violent game and within a short time of plying the players who played the violent game punished the player and got angry in some way. however the players on the non violent game took a lot longer to say something aggressive or negative. 
(http://www.apa.org/news/press/releases/2000/04/video-games.aspx)

Wednesday, 24 September 2014

Student Questionnaire about Documentaries

This is a documentary questionnaire that is also designed for students about the topic of documentaries. I feel that the results will help our group achieve a documentary that is effective and will appeal to a large audience.






Student Documentaries Questionnaire

1) Do you often watch Documentaries?

Regularly
Often
Rarely
Never

2) What topics would you be interested seeing a documentary on?




3) What elements of documentary’s do you like?






4) Do you like humor in your documentary’s?



5) Do you prefer an on screen narrator or a hidden narrator when watching a documentary?




6) Do you find documentaries a trust worthy source for information on the whole?




7) Do you find Expert opinions or Vox Pop results more reliable?

Student Questionnaire

Throughout today's lesson members of the group split up and researched different areas of our topic question, "Do video games influence anti social behaviour?". I focused on creating a questionnaire that we would hand out to a large amount of students in order to achieve credible results. We felt that students would be an ideal audience to question as they are heavily known for playing video games the most, they are also an audience we have easy access to. So the questionaire focuses upon the topic  making reference to various video games such as "Grand Theft Auto" and "Call of Duty" which have a conreversial reputation. The results will be drawn upon in the documentary and will be interesting for the audience to read when evaluating the topic.




Student Questionnaire

Student Questionnaire

1) How many hours (on average) do you play videogames in a week?

Over 20
20 -15 Hours
15 – 10 Hours
10 – 5 Hours
5 – 1 Hours
None

2) Did you ever possess a game that exceeded your own age?

Yes
No

(If yes please state one particular game you played)



3) Have you ever felt influenced to perform violent or anti social acts by a video game?

Yes
No

4) What is the most violent scene you have ever seen in a video game?


5) Do you think 15 year olds should be able to play a game in which you shoot peoples limbs off?

Yes
No

6) What’s your favorite video game?




7) Have you ever owned or played a Call of Duty Game?

Yes
No

8) Have you ever owned or played a Grand Theft Auto Game?

Yes
No

9) Growing up do you feel you spent more time playing video games then playing out with friends?





10) Do you feel video games are making the youth more anti social?

Tuesday, 23 September 2014

Potential Topics for a documentary

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